8-bit Register
- 4 ticks
- 399
- 19×3×7
Verified specs
- Category
- Register
- Throughput
- 3 ticks
- Stacks
- 3 wide west, up to 5
- Stateless
- No
Credits
File
- Name
8_bit_Register.schem- Uploaded
- October 15, 2026
- Last edited
- November 1, 2026
- Downloads
- 1
- Conventions
- followed
Inputs and outputs
| Input | Bits | Inverted | Power | Delay |
|---|---|---|---|---|
| data in | 8 | No | hard | t = 0 |
| write | 1 | No | hard | −2t |
| read | 1 | No | soft | −1t |
| Output | Bits | Inverted | First change | Settles |
| 8 | Yes | 4t | 4t | |
| bit 0 | 4t | 4t | ||
| bit 1 | 4t | 4t | ||
| bit 2 | 4t | 4t | ||
| bit 3 | 4t | 4t | ||
| bit 4 | 4t | 4t | ||
| bit 5 | 4t | 4t | ||
| bit 6 | 4t | 4t | ||
| bit 7 | 4t | 4t |
Block distribution
- Solid
- 128
- Dust
- 95
- Repeater
- 32
- Transparent
- 29
- Torch
- 11
- Lever
- 9
- Barrel
- 8
- Comparator
- 8
- Button
- 1
Timing
- Synced
- ✓
- Changes tested
- 256
Stacking in game
- 1 Paste
- without first-copy parts
- 2 Stack
//rstack w 4 3(5 copies)- 3 Paste
- first-copy parts, same spot:
//gmask air//paste -a//gmask - First copy
- its east layer, with 8 levers